I'm Christine Love. I'm a writer and "indie game developer"-- whatever the hell that means-- who likes playing with perspective and dancing with pretty girls.

talk to me: scout@scoutshonour.com
Ruscaceae on AIM
@christinelove on Twitter

some things I've done:




+ way more other works
Link

So, it’s finally finished after a very long half-year of work; in collaboration with Raide and with an original soundtrack by Isaac Schankler.

Uncover the mystery of what happened to the final generation aboard the generation ship Mugunghwa by reading through its dead crew’s logs, with the help of a spunky AI sidekick!

Two pursuable characters. Five endings. A dark visual novel that further extends the non-linear style of Digital: A Love Story in a mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.

You can buy it, or download the free trial, here.

Link

I’ve talked about it a fair bit, but as of yet haven’t made any sort of formal announcement. Well, here it is: I’m making a game called Analogue: A Hate Story, and it plays a lot like Digital, except instead of being about saving the pre-internet, it’s about exploring the mystery of a long-lost generation ship with the help of a spunky AI sidekick! You can find out more about it here.

Photoset

Right, so, after something happened to the person I was working with, I’m now looking for a new musician who’s interested in helping with Analogue’s soundtrack.

I’ll give much more details to anyone interested, but essentially, it’s a game that plays a lot like Digital, except instead of chatting with girls on the pre-internet, it’s about reading through the logs of the long dead crew of a Korean generation ship in the far future, with the help of a spunky AI sidekick.

I’ll do a more official announcement of the game a little closer to release, but right now, aside from being totally silent, it’s only a couple weeks away from being totally content complete. It’s going to be a commercial game, but fair warning, being a starving artist myself, all I can offer is royalties as payment. It’s also a lot larger in scale than anything I’ve ever made before, having surpassed the word count of DTIPB a while ago, but without any of the linearity; this is really big to me, so I want to get it right, and I know that music is super important to that!

The awesome artist I’m working together with, Raide, was helpfully able to provide examples of the sort of sound we’re going for here. So if you’re an electronic musician who’s still interested after all that, please email me at scout@scoutshonour.com with some samples, and I’ll gladly go into more details/answer any questions! (And if you’ve offered in the past, please do feel free to email me again, I’m really bad at keeping track of those.) I’ve found a musician. Thank you, everyone who offered!

Photo
Meet *Hyun-ae, the heroine of Analogue.

Meet *Hyun-ae, the heroine of Analogue.

Photo
Still placeholder sprites.

Still placeholder sprites.

Photo