December 2010
6 posts
1 tag
Fuck the Super Gameboy: Kirby's Dream Land 2
The story of the Super Gameboy ends tragically.
Kirby’s Dream Land 2 isn’t particularly exceptional. I’m rather fond of it,1 and playing it in SGB mode is what inspired this whole series, but all in all, it’s a fairly disappointing sequel to Kirby’s Adventure that doesn’t quite capture the magic, and has an almost completely standard use of monochrome...
1 tag
Fuck the Super Gameboy: Now you're playing with...
Now let’s talk about what the Super Gameboy could have done, but didn’t.
While it was certainly the primary feature that it was marketed with, the Super Gameboy could do more than just colourize. On top of the single cartridge multiplayer mentioned previously, it had several ways that it could take advantage of the Super Nintendo’s far superior hardware.
But let me...
1 tag
Fuck the Super Gameboy: Donkey Kong
It turns out, in the first entry, I actually made a mistake about the way Pokémon draws lifebars. I’ve since edited it accordingly with a more accurate explanation.1
Anyway, let’s talk about both the pinnacle and nadir of the Super Gameboy: Donkey Kong.
What the hell’s going on in this image?!
Donkey Kong Land was released in 1995 as a direct follow up to Donkey Kong...
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Fuck the Super Gameboy: Fighting games
When I say that the Super Gameboy was great for fighting games, I don’t want you to make the mistake of assuming that I mean these are great games. They’re not. Gameboy fighting games have traditionally suffered from several major problems: confusing visuals after having been ported from arcade games, impossible controls that you need a real joystick to input consistently, and...
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Fuck the Super Gameboy: Introduction
The Super Gameboy is probably the coolest piece of video game hardware in existence.
It’s also probably the biggest wasted opportunity in video games.
It’s been pretty much entirely forgotten about now, because— as is pretty common with neat hardware made by Nintendo— very, VERY few games ever really took advantage of it at all. And it’s a shame, because the...
1 tag
Collage
There aren’t really a lot of visual novels I would consider to be truly great. It’s a young medium, and word count usually ends up being considered more important than quality. A lot of attention is placed on big, flashy, over-sexed and overly verbose commercial titles; really, we’re sort of in a rut. So there isn’t a lot that’s really all that great.
Collage is...